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PixelPAD 2D - sounds

sound(name: str) -> sound

示例
描述
Loads a sound asset.
参数
name
The name of the sound asset to load as a string. Also accepts URI

返回值
A sound which can be played.

play_sound(snd: sound) -> None

示例
描述
Plays a sound.
参数
snd
The sound to play

返回值
No return value.

loop_sound(snd: sound) -> None

示例
描述
Toggle whether a sound will loop when it finishes playing.
参数
snd
The sound to loop.

返回值
No return value.

stop_sound(snd: sound) -> None

示例
描述
Stops a currently playing sound. If the sound is started again, it will replay from the beginning.
参数
snd
The sound to stop playing.

返回值
No return value.

set_volume(snd: sound, volume: float) -> None

示例
描述
Change the volume of the sound mixer.
参数
volume
The volume to set the mixer to. Muted is 0, maximum is 1.

返回值
No return value.

Sounds

PixelPAD2D supports the usage of sound! Using sound is similar to setting up sprites however is slightly different. The way PixelPAD2D sound works is you load an audio file from assets into a variable, then play it. You can also set it to loop or end it early.
PixelPAD
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