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PixelPAD 2D - sounds

sound(name: str) -> sound

範例
說明
Loads a sound asset.
參數
name
The name of the sound asset to load as a string. Also accepts URI

回傳值
A sound which can be played.

play_sound(snd: sound) -> None

範例
說明
Plays a sound.
參數
snd
The sound to play

回傳值
No return value.

loop_sound(snd: sound) -> None

範例
說明
Toggle whether a sound will loop when it finishes playing.
參數
snd
The sound to loop.

回傳值
No return value.

stop_sound(snd: sound) -> None

範例
說明
Stops a currently playing sound. If the sound is started again, it will replay from the beginning.
參數
snd
The sound to stop playing.

回傳值
No return value.

set_volume(snd: sound, volume: float) -> None

範例
說明
Change the volume of the sound mixer.
參數
volume
The volume to set the mixer to. Muted is 0, maximum is 1.

回傳值
No return value.

Sounds

PixelPAD2D supports the usage of sound! Using sound is similar to setting up sprites however is slightly different. The way PixelPAD2D sound works is you load an audio file from assets into a variable, then play it. You can also set it to loop or end it early.
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