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  • EXPLORER
  • APPRENDRE
  • CONNEXION
  • Introduction
  • Game
  • Start-loop
  • Objects
  • Sprites
  • Animation
  • Sounds
  • Rooms
  • Input
  • Collision
  • Functions
  • Camera
  • Fps
  • Text
  • Graphics
  • Filters
  • Multiplayer
  • Ai

PixelPAD 2D - sounds

sound(name: str) -> sound

Exemple
Description
Loads a sound asset.
Paramètres
name
The name of the sound asset to load as a string. Also accepts URI

Valeur de retour
A sound which can be played.

play_sound(snd: sound) -> None

Exemple
Description
Plays a sound.
Paramètres
snd
The sound to play

Valeur de retour
No return value.

loop_sound(snd: sound) -> None

Exemple
Description
Toggle whether a sound will loop when it finishes playing.
Paramètres
snd
The sound to loop.

Valeur de retour
No return value.

stop_sound(snd: sound) -> None

Exemple
Description
Stops a currently playing sound. If the sound is started again, it will replay from the beginning.
Paramètres
snd
The sound to stop playing.

Valeur de retour
No return value.

set_volume(snd: sound, volume: float) -> None

Exemple
Description
Change the volume of the sound mixer.
Paramètres
volume
The volume to set the mixer to. Muted is 0, maximum is 1.

Valeur de retour
No return value.

Sounds

PixelPAD2D supports the usage of sound! Using sound is similar to setting up sprites however is slightly different. The way PixelPAD2D sound works is you load an audio file from assets into a variable, then play it. You can also set it to loop or end it early.
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