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  • 둘러보기
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  • 로그인
  • Introduction
  • Game
  • Start-loop
  • Objects
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  • Animation
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PixelPAD 2D - camera

move_camera(dx: int, dy: int) -> None

예시
설명
Move the camera by the specified distances.
매개변수
dx
The distance along the X axis to move the camera.

dy
The distance along the Y axis to move the camera.

반환값
No return value.

set_camera(x: int, y: int) -> None

예시
설명
Move the camera directly to the specified coordinates.
매개변수
x
The X coordinate to move the camera to.

y
The Y coordinate to move the camera to.

반환값
No return value.

camera_x() -> int

예시
설명
Get the camera's current x coordinate
매개변수
None
None

반환값
Camera's current X position

camera_y() -> int

예시
설명
Get the camera's current y coordinate
매개변수
None
None

반환값
Camera's current Y position

zoom_camera(zoom: float) -> float

예시
설명
Get the camera's current y coordinate
매개변수
zoom
How much to zoom the camera. A value of 2 will zoom the camera in by 2x

반환값
Camera's current zoom value

Camera

The camera is what is being rendered to the screen. It is set to origin (0,0) of the canvas. It can be moved around by using set_camera, and move_camera
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