name The name of a room asset to set as the active room, as a string.
A room object
get_room() -> object
Returns the active room object.
None No parameters.
The currently active room object.
In PixelPAD, rooms are where your game takes place.
A room is defined by a room script, which is a Python
program whose main purpose is to create and connect objects.
You can think of a room as a "scene": a collection of game
objects working together to present a specific scenario to
the player. There can only be one room active at a time. To
change which room is active, use the set_room function.
Changing the active room will destroy all objects created in that room.
To ensure objects are NOT destroyed, you must set the persistent property in that
object to True. object.persistent = True