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  • Introduction
  • Game
  • Start-loop
  • Objects
  • Sprites
  • Animation
  • Sounds
  • Rooms
  • Input
  • Collision
  • Functions
  • Camera
  • Fps
  • Text
  • Filters
  • Multiplayer
  • Legacy

PixelPAD 2D - fps

get_fps()

PixelPAD should be running at 60 frames per second. If you have too many objects iny our game, sometimes it may cause frames to drop, you can use get_fps() to see how quickly the game is running.
PixelPAD
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