get_collision(obj: gameobject, filter: str) -> gameobject or bool
Description
Gets a the first object of class Filter colliding with the object obj
Parameters
obj
The game object to check collisions for.
filter
Name of a game object asset, checks against all objects which are instances of that asset OR can check against a specific object
Return
The first game object that obj is colliding with if there is a collision, False otherwise.