get_collision(obj: gameobject, filter: str or gameobject) -> gameobject or bool
Checks whether the game object obj is colliding with any of the objects matched by filter.
The game object to check collisions for.
Objects to check for collision with. If a single game object is passed, checks only
that game object. If the name of a game object asset is passed, checks against all objects which are instances of that asset.
The first game object that obj is colliding with if there is a collision, False otherwise.