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  • 둘러보기
  • 배우기
  • 로그인
  • Introduction
  • Game
  • Start-loop
  • Objects
  • Sprites
  • Animation
  • Sounds
  • Rooms
  • Input
  • Collision
  • Functions
  • Camera
  • Fps
  • Text
  • Graphics
  • Filters
  • Multiplayer
  • Ai

PixelPAD 2D - rooms

set_room(name: str) -> object

예시
설명
Changes the active room to name.
매개변수
name
The name of a room asset to set as the active room, as a string.

반환값
A room object

get_room() -> object

예시
설명
Returns the active room object.
매개변수
None
No parameters.

반환값
The currently active room object.

Rooms

In PixelPAD, rooms are where your project takes place. A room is defined by a room script, which is a Python program whose main purpose is to create and connect objects. You can think of a room as a "scene": a collection of objects working together to present a specific scenario to the player. There can only be one room active at a time. To change which room is active, use the set_room function. Changing the active room will destroy all objects created in that room. To ensure objects are NOT destroyed, you must set the persistent property in that object to True. object.persistent = True
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