Some content could not load. We could not load files from our content delivery networks (CDN).
Your network may be blocking access. Ask your IT to allow loading from: .
Network domains required
We use these CDNs to deliver the files the site needs to run, please allow the following:
Domains to allow Used for
cdn.jsdelivr.net styles and JavaScript libraries.
cdnjs.cloudflare.com JavaScript libraries and icons.
code.jquery.com jQuery and jQuery UI.
pixelpad.io, cdn.pixelpad.io CDN of images, sounds, and application files.
cdn.datatables.net Interactive tables.
fonts.googleapis.com, fonts.gstatic.com Fonts stylesheets and font files.
s3.us-west-1.amazonaws.com, s3-us-west-1.amazonaws.com Project files stored on Amazon S3.
vmwan2cvlyzeklq4knz63qh6d40lewka.lambda-url.us-west-1.on.aws Amazon AWS Project play counters.
nexushud.org Learning assistant.
u45ivsqoja6u3sk7zaliv37zq40hpbxk.lambda-url.us-west-1.on.aws Amazon AWS AI character responses, when used.
  • EXPLORE
  • LEARN
  • LOGIN
  • Introduction
  • Game
  • Start-loop
  • Objects
  • Sprites
  • Animation
  • Sounds
  • Rooms
  • Input
  • Collision
  • Functions
  • Camera
  • Fps
  • Text
  • Graphics
  • Filters
  • Multiplayer
  • Ai

PixelPAD 2D - rooms

set_room(name: str) -> object

Example
Description
Changes the active room to name.
Parameters
name
The name of a room asset to set as the active room, as a string.

Return
A room object

get_room() -> object

Example
Description
Returns the active room object.
Parameters
None
No parameters.

Return
The currently active room object.

Rooms

In PixelPAD, rooms are where your project takes place. A room is defined by a room script, which is a Python program whose main purpose is to create and connect objects. You can think of a room as a "scene": a collection of objects working together to present a specific scenario to the player. There can only be one room active at a time. To change which room is active, use the set_room function. Changing the active room will destroy all objects created in that room. To ensure objects are NOT destroyed, you must set the persistent property in that object to True. object.persistent = True
PixelPAD
About Us
Discord
Arm Build 3.0.943
Resources
Documentation
EULA
Privacy Policy
Contact Us
hello@pixelpad.io
© 2026 All Rights Reserved.
PixelPAD.io
English
English Deutsch Español Français Português 日本語 简体中文 繁體中文 한국어
Logo

Welcome Back!

Log in to continue creating

Save your project by logging in or signing up.
Forgot Password?

Don't have an account?

Logo

Create Your Account

Join thousands of creators on PixelPad

Save your project by logging in or signing up.

Already have an account? Log in

Logo

Join as an Educator

Empower your students with creative tools

Create classrooms and monitor your students' progress.

Already have an account? Log in