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PixelPAD 2D - rooms

set_room(name: str) -> object

例
説明
Changes the active room to name.
パラメータ
name
The name of a room asset to set as the active room, as a string.

戻り値
A room object

get_room() -> object

例
説明
Returns the active room object.
パラメータ
None
No parameters.

戻り値
The currently active room object.

Rooms

In PixelPAD, rooms are where your project takes place. A room is defined by a room script, which is a Python program whose main purpose is to create and connect objects. You can think of a room as a "scene": a collection of objects working together to present a specific scenario to the player. There can only be one room active at a time. To change which room is active, use the set_room function. Changing the active room will destroy all objects created in that room. To ensure objects are NOT destroyed, you must set the persistent property in that object to True. object.persistent = True
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