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PixelPAD 2D - collision

get_collision(obj: gameobject, filter: str) -> gameobject or bool

範例
說明
Gets a the first object of class Filter colliding with the object obj
參數
obj
The object to check collisions for.

filter
Name of an object asset, checks against all objects which are instances of that asset OR can check against a specific object

回傳值
The first object that obj is colliding with if there is a collision, False otherwise.

get_collision_list(obj: gameobject, filter: str) -> list

範例
說明
Gets a list of objects of class Filter colliding with the object obj
參數
obj
The object to check collisions for.

filter
Name of an object asset, checks against all objects which are instances of that asset.

回傳值
A list of objects that obj is colliding with. Empty list otherwise.

Collisions

Collision is when two GameObjects touch. PixelPAD2D defines the area of which an object can collide via their sprite's width and height.
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