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  • EXPLORER
  • APPRENDRE
  • CONNEXION
  • Introduction
  • Game
  • Start-loop
  • Objects
  • Sprites
  • Animation
  • Sounds
  • Rooms
  • Input
  • Collision
  • Functions
  • Camera
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  • Filters
  • Multiplayer
  • Ai

PixelPAD 2D - input

key_is_pressed(key: str) -> bool

Exemple
Description
Determines whether a keyboard key is currently pressed down. Will check every loop.
Paramètres
key
The name of a keyboard key to check, as a string. Possible values are A through Z, 0 through 9, arrowLeft/arrowRight/arrowUp/arrowDown, ' ' (space), enter, backspace, escape, shift, and control.

Valeur de retour
True if the key is currently pressed down, False otherwise.

key_was_pressed(key: str) -> bool

Exemple
Description
Determines whether a keyboard key was pressed down. Only checks once.
Paramètres
key
The name of a keyboard key to check, as a string. Possible values are A through Z, 0 through 9, arrowLeft/arrowRight/arrowUp/arrowDown, ' ' (space), enter, backspace, escape, shift, and control.

Valeur de retour
True if the key was pressed down, only checks once. False otherwise.

key_was_released(key: str) -> bool

Exemple
Description
Determines whether a keyboard key was released. Only checks once.
Paramètres
key
The name of a keyboard key to check, as a string. Possible values are A through Z, 0 through 9, arrowLeft/arrowRight/arrowUp/arrowDown, ' ' (space), enter, backspace, escape, shift, and control.

Valeur de retour
True if the key was pressed down, only checks once. False otherwise.

mouse_is_pressed(button: str) -> bool

Exemple
Description
Determines whether a mouse button is currently pressed down.
Paramètres
button
The name of a mouse button to check, as a string. Possible values are left, right, and middle.

Valeur de retour
True if the button is currently pressed down, False otherwise.

mouse_was_pressed(button: str) -> bool

Exemple
Description
Determines whether a mouse button was pressed down on the current frame.
Paramètres
button
The name of a mouse button to check, as a string. Possible values are left, right, and middle.

Valeur de retour
True if the button is currently pressed down, False otherwise.

mouse_x() -> int

Exemple
Description
Returns the current X coordinate of the mouse pointer.
Paramètres
None
No Parameters.

Valeur de retour
The current X coordinate of the mouse pointer. 0 is the middle of the screen, positive numbers are to the right, and negative numbers are to the left.

mouse_y() -> int

Exemple
Description
Returns the current Y coordinate of the mouse pointer.
Paramètres
None
No Parameters.

Valeur de retour
The current Y coordinate of the mouse pointer. 0 is the middle of the screen, positive numbers are to the right, and negative numbers are to the left.

Input

Input is anything we give to the computer for it to process, such as our keyboard and mouse.
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