PixelPAD 2D - changelog

September 7, 2020
  • Updated Old Film filter to include seed parameter.
  • Updated function new_simple_light() to new_simple_light_filter()
  • Updated radial blur filter to include correct parameters "angle","center","kernelSize","radius"
September 6, 2020
  • Updated lacunarity misspelling in filters and documentation.
  • Updated the camera position to account the screen scaling.
  • Mouse positions, mouse_x(), mouse_y() updated to consider screen scaling.
  • Added get_camera_x() and get camera_y() functions
  • Updated screen / viewport to be: 1280/720px.
September 4, 2020
  • Updated the way filters are removed to ensure accurate removal of filter.
  • Capped FPS to 60fps regardless of screens' framespeed
September 3, 2020
  • Updated the way taps were converted to mouse events.
  • Fixed issue where tap positions were not updated the mouse_x() and mouse_y() positions.
September 2, 2020
  • Updated new_drop_shadow function to new_drop_shadow_filter.
  • Updated Text SkewX and SkewY to degrees.
August 28, 2020
  • Updated text functions to include fontSize, angle, and skew.
August 27, 2020
  • Fixed eventlisteners on assets so only one event listener was added per sprite.
  • Fixed caching issue with sprites so trashing an sprite allows you to add another one of the same name.
  • Updated the height and width of the canvas so it doesn't push the toolbar off screen when pressing play.
  • Updated focus to canvas on play.
  • Updated the filters documentation page to point to the correct posts.
  • Updated the documentation for filters.
Company
Resources
Contact Us