Introduction
Game
Start-loop
Objects
Sprites
Animation
Sounds
Rooms
Input
Collision
Functions
Camera
Fps
Text
Filters
Multiplayer
Legacy
PixelPAD 2D - changelog
December 4, 2020
Added file folders for all asset types
Added for various asset types.
Improved accuracy of error checking.
UI changes to improve UX
November 25, 2020
Fixed issue where text objects were interfering with collisions
November 22, 2020
Added a new function sprite(), equivalent of new_sprite()
Object instantiation now takes a sprite as the first parameter. So you can instantiate an object like this: Alien(sprite(alien.png))
November 20, 2020
text objects no longer persist room to room unless persistent flag is set to True
text objects can be destroyed by calling destroy([text Object])
September 7, 2020
Updated Old Film filter to include seed parameter.
Updated function new_simple_light() to new_simple_light_filter()
Updated radial blur filter to include correct parameters "angle","center","kernelSize","radius"
September 6, 2020
Updated lacunarity misspelling in filters and documentation.
Updated the camera position to account the screen scaling.
Mouse positions, mouse_x(), mouse_y() updated to consider screen scaling.
Added get_camera_x() and get camera_y() functions
Updated screen / viewport to be: 1280/720px.
September 4, 2020
Updated the way filters are removed to ensure accurate removal of filter.
Capped FPS to 60fps regardless of screens' framespeed
September 3, 2020
Updated the way taps were converted to mouse events.
Fixed issue where tap positions were not updated the mouse_x() and mouse_y() positions.
September 2, 2020
Updated new_drop_shadow function to new_drop_shadow_filter.
Updated Text SkewX and SkewY to degrees.
August 28, 2020
Updated text functions to include fontSize, angle, and skew.
August 27, 2020
Fixed eventlisteners on assets so only one event listener was added per sprite.
Fixed caching issue with sprites so trashing an sprite allows you to add another one of the same name.
Updated the height and width of the canvas so it doesn't push the toolbar off screen when pressing play.
Updated focus to canvas on play.
Updated the filters documentation page to point to the correct posts.
Updated the documentation for filters.
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